Las Vegas, Nevada – January 24-25, 2026

MAWLRS Main Event – Kickoff Table

2D6 result
2 (So. California) HIGH TIDE The sea isn’t cooperating with the game and floods a portion of the field. Randomly select one Wide Zone; that portion of the pitch may not be occupied by any players for the rest of the drive. Any players who were set up in that section are immediately moved in a straight line toward the middle of the field until they reach the Centre Field. If their destination square is already occupied, bounce them with a D8 until an empty square is reached, even if it is on the opposing coach’s side of the pitch. If a player is pushed into the flooded area for any reason, they are removed from play as usual, but go to Reserves rather than making an Injury roll. If the kick-off falls in the flooded area, it is a touchback. If the ball lands in the flooded area during play, it is swept back in by the tide and returns to the square it most recently occupied and does not bounce. The pitch returns to normal at the end of the drive.
3 (No. Utah) THAT’S MY EGG!The ol’ pigskin has been clawed by Maylin the Raptor and now the teams are using one of her eggs as the ball!  For the duration of this drive, anytime the ball…ahem, mini-Maylin is dropped, it will bounce an additional two spaces.
4 (So. Utah) PRICKLY PEAR PLEASANTRY — Cactus Jack has mischievously placed dangerous cacti all around the pitch, slowing the players down. For this drive, any player attempting a Rush must roll a 3+ in order to succeed.
5 (Las Vegas) THE HOUSE ALWAYS WINSGoblins that run the local Sportsbook have talked one of the Bloodbowl players on the pitch to “not try their hardest” in an attempt to fix the point spread. Each team rolls a D6 and adds the number of their rostered Cheerleaders to the roll. Whichever team rolls lowest will randomly select one of their fielded players to gain the Bonehead trait for the drive. If the roll is a tie, both teams select a random player to gain Bonehead for the drive.
6 (MAWLRS) POMP AND CIRCUMSTANCE – A player has become distracted by the glitz and glamour of the Main Event and trips on a can of Bloodweiser that was thrown onto the field.  A random player on the kicking team becomes stunned.
7 (MAWLRS) BLESSING OF THE WCGPMAWLRS commissioners grant a blessing. Each coach rolls a D6 and adds their rostered Assistant Coaches.  The team with the highest roll is granted a one-time boost and receives an extra re-roll for the drive.  On a tie, both teams get the re-roll.
8 (No. California) EARTHQUAKE — A temblor affects the pitch. Some players are unaffected. Some are shaken and confused.  Result: Before determining the final resting place of the ball on the kickoff. Each coach rolls d3+1 to see how many of their players suffer from the unstable ground.  Players affected are moved one square in a random (d8) direct. If they are pushed into another player, that player is pushed back as if they had the “push” result from a blocking action.
9 (Pocatello) HAUNTED UNDERPASS — For this drive whenever a player enters a trap door square or square adjacent to a trap door voluntarily or otherwise, they roll a d6. On a result of 1 the player will lose their tacklezones until their next activation. Players in possession of the ball will not drop it.
10 (MAWLRS) WHO MESSED WITH THE BALL?!?In a silly attempt at infusing humor into the game, one of the MAWLRS Main Event fans has replaced the classic pigskin with a spiked Beachball, causing all kinds of shenanigans on the pitch. For this drive, only quick and short passes may be attempted. In addition, there is a -1 modifier on all Pickup and Catch attempts.
11

(Boise) CHANGING WEATHER!

1-Sweltering Heat: It’s so hot and humid that some players collapse from heat exhaustion. Roll a D6 for each player on the pitch at the end of a drive. On a roll of 1 the player collapses and may not be set up for the next kick-off.

2-Very Sunny: A glorious day, but the blinding sunshine causes a -1 modifier on all passing rolls.

3-High Winds: The winds are whistling through the stadium and the players can barely hear each other. Roll a D6 each time a player on your team wishes to use a team re-roll. On a roll of 2+, you may use a team re-roll as normal. On a 1, a team re-roll cannot be used.

4-Heat Wave: A glorious day, but as the heat begins to rise, it becomes harder for players to push themselves. Apply a -1 modifier when rolling to see if any player in the KO box recovers.

5-Lightning: Thunder rumbles and the night sky is lit up by regular lightning strikes. At the end of every team turn, roll a D6. On a roll of 1, a single randomly selected player on the active team is struck by lightning and immediately Knocked Down. When a player is Knocked Down by lightning, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

6-Perfect BB weather: Neither too cold nor too hot. A warm, dry and slightly overcast day provides perfect conditions to play Blood Bowl.

12 (Arizona) IT’S SO HOT!Some players just can’t take the heat and will temporarily leave the field to get some quality H2O…and to check out the cheerleaders on the sidelines too!  Each coach rolls a D6, the losing coach randomly selects a fielded player who is then placed in the reserves box until the beginning of the next drive.  If the result is a tie, both coaches will randomly select a player to be placed in the reserves box until the beginning of the next drive.

Team Creation:

 

All 30 NAF and GW approved races will be allowed, Slann/Kislev will not be allowed.

**Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring them. Having 10 players plus a Star is not allowed. Each Star Player will cost 1 Skill Point from your team’s allotted amount.

SKILLS

Skills: Primary Skills are 1 Skill Point / Secondary Skills are 2 Skill Points. No Stat increases. Limit of 4 of each elite skill type (For example, a Nurgle team could take 4 block and 4 mighty blow, etc. as long as they have enough skill points).

You may put a second Primary or Secondary skill on a player, but it will cost an additional Skill Point. Example: A single player with TWO Primary Skills will cost 3 Skill Points, 1 Skill Point for each of the primary skills and 1 additional Skill Point in order to stack the second skill. 

STAR PLAYERS

Star Players: Only MAWLRS custom Star Players are allowed. The Highlander rule is NOT in effect, the Blood Bowl gods have granted the cloning of each Star so they can play on both teams!

You can have a maximum of two Star Players on your roster. Each star will cost 1 Skill Point.

AWARDS

MAWLRS Main Event Champion – Most overall points after round 5
2nd Place – Second most overall points
3rd Place – Third most overall points
Stunty Champion – Most overall points with one of the following teams: Gnome, Goblin, Halfling, Ogre, Snotling
Best Defense – Team that allowed the fewest TDs
Best Offense – Team that scored the most TDs
Most Brutal – Team that inflicted the most Casualties
Best Painted – Best looking team as decided by participants. Tournament Organizers will break ties.
Top Youngling – Coach under 18 years old that finishes with the highest score
* Other awards may be given away as well.
* A Coach may only win one award.